When you add a Fruity Limiter to the Patcher plugin you see that it has just one audio input and one audio output great for using it as a limiter. (captain obvious) But there is no way you can connect two signals to that. If you connect both to the input you get a mess of both sounds getting limited. That’s not what we want. Download the file removeFLregistrysettings.zip to your pc. Unzip the file using Windows Explorer to get: REMOVEFLStudioLicense.reg. Double click the file REMOVEFLStudioLicense.reg to run it. Click the 'OK' to all pop-ups. I almost get the whole time this message that my plugins could not be found after loading some old projects in FL Studio 12.3. It's so weird, because I can open and use all the same plugins in a new project without any issues. Fruity Limiter.dll could not be found. Cannot find C: Program Files (x86) Image-Line FL Studio 20 Plugins Fruity Effects Fruity Limiter Fruity Limiter.dll. Cannot register Fruity Limiter.dll.
- Native Minecraft Version:
- 1.13
- 1.12
- 1.13
- 1.14
- 1.15
- 1.16
- Source Code:
- https://github.com/Spottedleaf/PacketLimiter
- Donation Link:
- https://www.paypal.me/spottedleaf
Spigot/Vanilla does not provide any level of protection against packet spam. As such, individual players can send as many packets as they want.
![The Fruity Limiter Plugin Could Not Be Found The Fruity Limiter Plugin Could Not Be Found](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/img_shot/basics_externalplugins_delete.png)
I found that while testing on 1.13, I could send about ~40,000 move packets to the server and either take it down or make it lag very hard due to the processing of the move packets on the server thread.
![The fruity limiter plugin could not be found as a The fruity limiter plugin could not be found as a](https://bedroomproducersblog.com/wp-content/uploads/2015/11/free-daw.jpg)
The solution was to limit the maximum packets/s a client could send.
Dependencies
Requires https://www.spigotmc.org/resources/protocollib.1997/
Configuration
The configuration is simple, containing a max packet rate and the interval that rate is measured over. The kick message is also configurable.
![Not Not](https://i.ytimg.com/vi/NjS1upzKiKI/maxresdefault.jpg)
In general, raising the interval will allow higher peak packet rates, which will be better for players with very poor networking. Lowering will have the opposite effect.